display

Gray scale Graphics

Gray-scale Graphics: Dueling Ships Using Atmega

A 4-bit gray-scale video system demonstrated by a multiplayer game Our project displays a 128-by-96-pixel image in 4-bit gray-scale (16 intensities) by using a memory-map compression scheme. The equivalent uncompressed display would require 6-KB of memory (128  96 pixels  4 bits/pixel = 6,144 bytes), but we manage to achieve this in less than 2-KB of

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Alarm Clock (2)

Music Playing Alarm Clock using Microcontroller AT90USB1286 Using Atmega

This Instructable will be about designing a music player from using various building blocks. You will understand the communication between the microcontroller, memory, computer, LCD display, RTC, IR remote, and the music file decoder. I will try my best to to teach you in a way so that you can design your own projects using the

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